Minecraft barad dur download






















Download 'baraddr. Registered 27th January Do not refresh or leave this page! File Description Map Guidelines: 1. There's a starting video and you can see The Great eye and the fortress but the thing is, during game, u cant see the flaming eye cause its too high from Ground and i dont know how to change the zoom of the camera xD NOTE: 1.

Any computer that is slower may experience severe lag during the intro and endings of the map sorry for my english xD Enjoy! Readme Installation Instructions: 1. There's a starting video and you can see The Great eye and the fortress but the thing is, during game, u cant see the flaming eye cause its too high from Ground and i dont know how to change the zoom of the camera xD Map Guidelines: 1.

Comments on this File There are no comments yet. This has been a lot more work than it looks like. The same applies for the next 4 screenshots or so. I'm leaving the mountain in a radius of 35 blocks for the outer wall which has a radius of You can see my base which was buried deep into the mountain previously. Also note the beacon which has Haste II enabled.

In combination with an Efficiency 5 pickaxe stone disappears in no time. The dirt markers are reference points for the pointy things on the wall to help me decide how to carve out the rock beneath. It hasn't moved sind I started, you can see how much the ground level has dropped since I started the build. Stuff has to go somewhere Uptu this time I've only been terraforming and collected chests and chests of stone for the build, finally getting puttig some bricks down feels good I think this design captures the atmosphere of the reference models quite well.

This is a roman villa build by Dlatch and quite unrelated to my build, but also on the island and just plain awesome so I'm showing it anyway This is quite some time after the previous screenshot. I was taking a break for a few weeks and when I came back I forgot to take screenshots for a while. This kind of details are supposed to dominate this build, as visible in the reference models.

Note that the back is still untouched, the mountain top just continues there. More has happened in this screenshot whan you'd probably think. The big grey piece of rock is artificial. The mountain is going to fold around the tower almost completely.

At this point I was getting sick of terraforming and needed a change. So I decided to design the peek of the tower. This is painstaking work since there is no symmetry, each small detail is designed by hand and fitted into the build making the process very slow. Two-third of the tower is not a nice cilyndric shape one can just build up. It is a puzzle of many gate-shaped pillars that each have their own specific height and ornaments.

I drew the global sketches out on paper and double checked all measurements before building these. The large grey piece of rock is again artificial. I find this particularly difficult because the rock has to look natural and not symmetric or so. Someone pointed out that the grey rock did not blend well with the mountain. I covered them sparsly with dirt and grass I have a silk touch shovel to make them look part of the mountain.

Trying to be as detailed as possible in designing the tower sections. Just plain brick walls won't cut it for this build Previously I would build a wall section upwards until I ran out of bricks and then just jump down and respawn.

I really like how this turned out so far. I doubted whether I should do this but am glad I did. It completes the build. I added a small vulcano to account for the lava stream going into the ditch around the wall the reference build just shows it's there but not where it comes from. Remember, I had to dig it all out manually :S. The ellipse-shaped overhang on the side turned out well. It does not match the reference model exactly but that would just be impossible using these large voxels.

Use old embed code. Hide old embed code. Uploaded Oct 15 Remember this one? Wall model This shows the cliff surrounding the outer wall. The location So this is the location it's going to be Removing ground around the wall This has been a lot more work than it looks like.

Removed more dirt. Started removing stone I'm leaving the mountain in a radius of 35 blocks for the outer wall which has a radius of Removed most of the stone above ground You can see my base which was buried deep into the mountain previously.

Outlining the cliffs Another angle of the cliffs, getting on well Time to remove the old base It hasn't moved sind I started, you can see how much the ground level has dropped since I started the build. Removed the base and farm and added some lava behind the cliffs.

New inventory space in the outdoors Stuff has to go somewhere Finally started building stuff! Decided on this design after trying some out I think this design captures the atmosphere of the reference models quite well. Trying out a shader mod, whoah. More whoah. Updated build plan funfact: the planner tool uses HTML5 local storage so it keeps progres saved when you close your browser untill you erase it of course.

Moved the beacon and started the inner walls This is quite some time after the previous screenshot. A little side room on top of the wall This kind of details are supposed to dominate this build, as visible in the reference models. Another view of the finished outer wall I like the tower design on the left. Overview shot the outer wall is in line with the outline of the mountain which is like we want it



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