Released on Feb 25th hotfix on Jun 22nd Works with 3ds Max Don't miss any latest major news and announcements about Corona Renderer, subscribe to our Newsletter!
Corona Renderer. Buy now! No problem! Download Older Versions 3ds Max Here are some of the older versions of Corona Renderer in case you need to revert because of a bug or when finishing an older project.
If you need any other installer, please contact us at support corona-renderer. Corona Renderer for 3ds Max. It is a fully functional free version and is a very capable render engine. We are giving it for free to anyone who does not want or is not able to afford the current version of Corona Renderer. There is no time lock or limitation of any kind, and it can be used both for personal, educational and commercial projects. More info in our blog post. Download Corona Renderer Alpha 6.
Newsletter Subsciption Don't miss any latest major news and announcements about Corona Renderer, subscribe to our Newsletter! Corona Web News. In this release we focus on massive rendering speedups, accelerating your workflow, and making your 3D people look amazingly realistic!
Read more for full details on the update and the download link! Demo Refresh: If you have tried Corona Renderer before and your day trial expired, you will be glad to know we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install 1. Chaos Group merger. As most of you already know, on August 25th we announced the merger with Chaos Group, the makers of V-Ray. Corona Renderer 1. You can learn more on our announcement blog post. Corona Academy.
The next sessions for Corona Academy are set for November 11th to 12 and December 2nd to 3rd in Prague. These will be the first Corona Academy sessions based on Corona Renderer 1. Corona Renderer for Cinema 4D. Development is forging ahead, with Interactive Rendering now in the daily builds. Keep up with the development schedule on the Corona Renderer for Cinema 4D roadmap , and download the latest daily builds to try it for yourself! We also had a great time as one of the sponsors at the recent Half Rez 6 event in Chicago!
This is capable of speeding up your render by 2 times, and is on by default for all new and old scenes. Note: The sample images here did not take advantage of the new optional Adaptive Direct Light Sampling, to isolate the changes from the DMC sampler alone! This optional new algorithm can speed up your renders by up to 6 times by learning which scene lights are important at a particular location. Those lights then receive more rays than the others, resulting in a lower noise level.
The new algorithm can give benefits whenever there are at least two lights in the scene, and it has no parameters that you need to set. The biggest benefits will be seen when there are many lights, or where the lights have complex emission profiles, or in scenes with high occlusion where a lot of the lighting is blocked by obstacles.
For compatibility with older scenes and to ensure trouble-free rendering in new scenes, this is disabled by default. You can enable the new algorithm under the Performance Settings section of the Render Setup, or leave it disabled if you experience any issues with the new algorithm in particular scenes — in particular, it may have problems with certain non-physical fakes and transparent lights, and this will be updated in the next release.
The new Material Library provides more than ready to use materials, each with a high quality preview. The library includes easy to use functionality such as:. You can find the Material Library under the new Corona tab in the main menu, or in the Scene tab of the Render Setup dialog:. This is just the first iteration of the Material Library, and functionality and features will be expanded in the future, for example to allow you to add your own materials — keep an eye on the roadmap where we will be announcing the future plans for it!
Support has been added for all major hair and fur rendering tools — 3ds Max native Hair and Fur, Ornatrix , and Hair Farm. Hair has particular unique qualities that need a dedicated shader. The CoronaHairMtl shader is physically accurate, and handles the unique highlights and transmission properties that hair requires, while still rendering quickly and giving you the ease of use in controlling the material that you expect from Corona Renderer.
Skin is one of the most complex materials to render, with many properties unique to skin that cannot be covered in an all-purpose shader. The new CoronaSkinMtl shader makes it easy to control and adjust the look of the skin, and renders fast and efficiently with realistic results.
The new SSS Mode in the CoronaMtl is ideal for creating solid materials with SSS effects, such as marble, wax, food and others with easier control and more realistic results than before. The previous Volumetric mode has been retained for creating liquids, glass, clouds, fog and similar materials that include translucency or refraction, and for backwards compatibility with existing materials.
Some refractive materials bend light by a different amount depending on the wavelength of the light. This is called dispersion and creates a rainbow effect in the refracted light. Dispersion can be enabled in the standard Corona Material, and is controlled by the single Abbe number parameter. Enabling it adds realism to gemstones, glass, liquids and other materials. Rather than apply a modifier to a native 3ds Max camera, you can now use the dedicated CoronaCam!
Depth of Field can easily be set by picking the object in the scene that you want in focus.
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